﻿using System.Collections;

public class Player_Attr
{
	public int ID;						//id
	public string name;
	public int model_id;				//模型id
	public float radius;				//半径
	public float height;				//高度
	public float find_distance;			//发现距离
	public float hate_distance;			//仇恨距离
	public float track_distance;		//追击距离
	public float movespeed;				//移动速度
	public float level;					//等级
	public int skill_1;
	public int skill_2;
	public int health;					//血量
	public int health_now;				//当前血量
	public int vitality;				//体力
	public int vitality_now;			//当前体力
	public int hit;						//命中
	public int miss;					//闪避
	public int exp;						//经验
	public int hurt;					//攻击力
	public int armor;					//护甲值
	public int crit;					//暴击

	public Player_Attr(int id)
	{
		ID = id;
		name = "这是名字";
		model_id = 100;
		radius = 0.001f;
		height = 1.5f;
		find_distance = 3f;
		hate_distance = 6f;
		track_distance = 8f;
		movespeed = 5f;
		level = 100;
		skill_1 = 101;
		skill_2 = 102;
		health = 100;
		health_now = 100;
		vitality = 100;
		vitality_now = 100;
		hit = 100;
		miss = 100;
		exp = 100;
		hurt = 100;
		armor = 100;
		crit = 100;
	}
}
